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Integrate gaming principles into your curriculum, motivate students through badging, and leverage collaborative competition for classroom management. MORE FROM ED TECH: Find out how augmented and virtual reality expand the classroom! Prices Book Detail: Category: Book Binding: Paperback Author: Matthew Farber Number of Pages: 372 Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas 02/09/2019 As technology is developing and high school students are engaged this evolution, bring games and using devices in the classroom is a necessity. You You don’t have to create an elaborate game from scratch to get the benefits of gamification in the classroom. Speakers: Dr Yazariah Mohd Yatim and Dr Ahmad Lutfi Amri Ramli, School of Mathematical Sciences, USM Workshop Synopsis In this workshop, teachers will be exposed to the idea of gamification in mathematics. This is very easy to make and useful for practicing simple sentence structure. 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